miércoles, 2 de mayo de 2018

INTRACLASS #1

INTRACLASS #1

TOPIC: Presentatio of the signature and socilization of the encuadre.

OBJECTIVE: Present the syllabus of the signature. Socializte the dynamics of signature and the encuadre.

DEVELOPMENT

- Presentqation of the encuadre.
- Presentation of the syllabus of signature.
- Knowledge construction. Learning new words of the electronic language:

Gamification is a learning technique that moves the mechanics of games to the educational-professional field in order to achieve better results, either to better absorb some knowledge, improve some ability, or reward specific actions, among many other objectives.

Citizen science involves the general public in scientific activities and encourages the active contribution of citizens to research through their intellectual effort, their general knowledge, or their tools and resources.

Web 3.0 is responsible for defining the meaning of words and facilitating that a Web content can be a carrier of an additional meaning that goes beyond the actual textual meaning of that content.

Serious Game is the most well-known definition indicates that the "serious games" have an explicit educational purpose and are carefully thought out not to be destined mainly for fun. It is then spoken of a general use of digital games and technologies with aims beyond entertainment. 

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